Scraps is a customizable vehicle combat game from Bill Borman and Moment Studio where you build a vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. It’s about competitive creativity, and having fun while making horrible design decisions.
Scraps is a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s kind of like how you put stuff together in Stratosphere: Conquest Of The Skies except that it’s a vehicle instead of a floating platform.
Scraps is sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics, instead of the result being mostly cosmetic. It’s something like Robot Wars, except you drive what you’ve created directly.
Scraps didn’t come out last century like everything above! It’s a game I’ve been thinking about and wanting to play for so long that I gave up waiting and I’m making it myself.
Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn’t have enough power to fire its weapons – that’s okay. It gives you a lot of power over what you’re creating. At the same time, it tries to avoid needless complexity like wiring components together, and tries to keep things intuitive. When you take out other players, you can scavenge from their destroyed parts too.
Scraps is currently in development with no specific release date or final pricing. It will be sold at a reduced price at Alpha stage, building up to release. Purchase at any stage will grant access to the release version when it’s done. This is an indie game, currently a solo project, so don’t hold your breath – but it is coming.
TL;DR: It’s like Kerbal Space Program except the spaceships are vehicles and they fight. It is not a retro 2D platformer.